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Dwarf Fortress Version History

Embark profiles added, notes extended to embark map, customizable forbid orders added (used ammunition, dead creatures' possessions, etc.), and dwarves now try to store items in partially-filled containers instead of empty ones
 

Release Date: 2008-08-18

Lots of worldgen changes, including ethics (leading to wars and conquered sites), dynamic era naming, worldgen roads/bridges/tunnels, megabeasts being killed during worldgen, megabeasts being undead; cats and trained animals are now named on adoption, human weapon stores stock more stuff (including ammo), placing constructions now destroys engravings, and flying creatures no longer give birth in mid-air
 

Release Date: 2008-07-13

Magma pipes now refill, ZERO_RENT and BABY_CHILD_CAP init.txt options were added, strange moods no longer convert workshops, metal crossbows now made by weaponsmiths instead of bowyers, dwarves chat and make friends/grudges and get married, unhappy thoughts from masterpiece destruction are now reduced based on the number of masterpieces the dwarf has made, and plants can now drown in deep water
 

Release Date: 2008-02-15

Mud no longer dries up during winter, occupied cages are named according to their contents, brand new "Bring to depot" interface, strange moods no longer require glass until you actually make some
 

Release Date: 2007-12-21

Bugfix; mud and blood no longer spread, auto-forbid fired ammunition, donkey/horse foals are now named properly, graphics sets can now use custom tiles for appointed nobles, and flux stones now have a value of 2 again.
 

Release Date: 2007-12-14

Bugfix; in particular, nobles no longer order themselves to be punished for failed mandates, donkeys can now breed, most types of vermin no longer have bones, and most types of fish no longer have lungs or throats
 

Release Date: 2007-12-08