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Changes on Minecraft 1.15 JAR

Additions

Blocks

Beehives
  • Can be crafted using 6 planks and 3 honeycombs.
  • Can house bees.
  • Fills up with honey.
    • The amount of honey in the beehive increases as bees gather nectar and return to their hive.
    • The player can harvest honeycombs and honey bottles from the hive using shears and glass bottles respectively.
    • If the player breaks or harvests honey from the hive, the bees will become hostile on the player.
      • Bees inside the hive will not turn hostile if it is harvested with Silk Touch, but bees outside the hive will.
      • Bees will not turn hostile if there is a lit campfire or fire underneath the hive when honeycombs or honey bottles are harvested.
  • Is a block entity and cannot be pushed by pistons.
  • When instantly mined in Creative mode, they will drop as an item if they contain any bees.
Bee nests
Honey block
  • Can be crafted with 4 honey bottles.
    • The bottles are not consumed and will remain in the crafting grid.
  • Stickier than slime blocks:
    • Playersjump height is drastically reduced.
    • Players walk very slow and cannot sprint on them.
    • Effect also works through non-full blocks like carpets and slabs.
  • When a honey block is pushed or pulled by a piston, it attempts to move all adjacent blocks in the same direction.
    • Works the same way as slime blocks.
    • Honey blocks do not stick to slime blocks.
  • If an entity is on a honey block that is pushed by a piston, the entity will be moved with the honey block.
  • Entities touching the side of a honey block slide down slowly.
  • Landing on a honey block reduces fall damage.
    • Fall damage is cut to about 15 of normal: equal to ceiling(fall distance - 3) / 5), or in other words, 15 of 1♥ for every block fallen after the first 3, rounded up.
  • Mobs will usually avoid walking on them.
  • Does not conduct redstone signals.
  • Bees will occasionally 'eat' from them if placed near beehives or bee nests.
Honeycomb block
  • Can be crafted with 4 honeycombs.
  • Are purely decorative.

Items

Honey bottles
  • Obtained by using a bottle on bee hives/nests with a honey_level of 5.
  • Restores 6 () and 2.4 saturation.
  • Removes the Poison effect when consumed.
  • Can be crafted into sugar and honey blocks.
  • Stack up to 16.
Honeycombs
Spawn eggs
  • Bee spawn egg.

Mobs

Bees
  • Have 10♥♥♥♥♥ health.
  • Live in groups near hives and nests.
    • If a bee does not have a home nest, it will wander until it finds one.
    • Can hide inside hives.
      • Maximum of 3 bees per nest.
  • Are neutral mobs.
    • When attacked, all bees from the same hive try to attack the original attacker.
      • The same happens when their hive or nest is destroyed.
        • Placing a campfire or lighting fire under the nest will make the bees passive.
      • Have an  Anger data tag, which defaults to zero.
        • When the bee is attacked, this tag is set to around 700 ticks.
      • When they attack, they give poison to the target for 10 seconds and then they die 50–60 seconds after attacking.
      • When in an angry state, their eyes are red.
  • Affected by the Bane of Arthropods enchantment.
  • Can be bred using any type of flower, including wither roses.
    • They will follow any player holding a small flower.
      • If the player holds still the bees will hover around them.
  • Will hover around flowers and will enter a "pollinated" state after some time. When pollinated, pale white particles will come off them. The bee will also have its texture changed to include dots similar in color to the pollen particles.
    • Bees will try to pollinate wither roses despite the fact that they are harmed by the wither effect they give.
    • When they pollinate flowers a small popping noise is heard.
    • Will return to their nest after entering the "pollinated" state.
    • A pollinated bee can accelerate the growth of crops and sweet berry bushes it passes.
    • After enough bees enter a bee nest in the pollinated state, the bee nest will be filled with honey.
  • Will try to avoid water.
  • Being killed by a bee sting results in new death message: "<player> was stung to death".

Command format

/data
  • Can now use storage as a source or target, which is general purpose, key/value storage.
    • Each storage is identified by a distinct namespaced ID.
    • Storage is shared between all dimensions in a world.
    • Data in storage persists between on world close.
/execute
  • Added subcommand /execute if predicate.
    • Evaluates custom predicates, defined in the predicates directory of a datapack.
  • Added subcommand /execute store storage.
    • Stores the command result to the storage target for the /data command.
/schedule
  • Added new optional syntax /schedule ... [append|replace].
    • Defaults to replace.
  • Added new syntax /schedule clear <id> to remove existing schedules.
    • Returns the number of removed schedules.
  • Extended /schedule to allow scheduling the same function multiple times.
/spectate
  • Syntax is /spectate [<target>] [<player>].
    • target – the target entity to spectate.
      • If omitted, makes the player stop spectating.
    • player – the player that should spectate the target.
      • Must be in spectator mode.
      • If omitted, @s (the executing player) is used.
clickEvent
  • Added copy_to_clipboard action.
Entity selectors
  • New selector parameter predicate allows applying custom predicates, defined in the predicates directory of a datapack.
Gamerules
Loot tables
  • Loot table predicates can now be defined in separate files and used for entity selectors and in execute if command.
  • Added new parameters to the location_check condition.
    • offsetXoffsetYoffsetZ – optional offsets to location.
  • Added reference.
    • Includes condition defined in predicates directory of datapack, selected with name parameter.
  • Added time_check condition.
    • Checks day time.
      • value – range of accepted values.
      • period – if present, time will be modulo-divided by this value (for example, if set to 24000, value will operate on a time period of days).
  • New function:
    • copy_state – Copies state properties from dropped block to BlockStateTag in dropped item.
      • Parameters:
        • block – source of properties (block ID).
        • properties – list of property names. All must be present on block.

Gameplay

Advancements
  • Added the bee_nest_destroyedsafely_harvest_honey, and slide_down_block advancement triggers.
  • Added "Sticky Situation" for jumping into a honey block, breaking a player's fall.
    • Placed in the Adventure tab.
  • Added "Bee Our Guest" for safely collecting honey from a beehive using a campfire.
    • Placed in the Husbandry tab.
  • Added "Total Beelocation" for moving a bee nest with 3 bees inside using Silk Touch.
    • Placed in the Husbandry tab.
Controls
  • Sneak and Sprint inputs can now be switched between Hold and Toggle mode in the Accessibility Options.
    • Allows players to stay sneaked while opening different GUIs.
    • Also affects flying down in creative mode. When toggled, the player will keep going down until toggled again.

General

Entity predicate
  • Now accepts player field, which checks player properties.
    • Fails when entity is not player.
    • Fields:
      • level – range of allowed player levels.
      • gamemode – same values as /gamemode command.
      • stats – list of statistics to match. Entry fields: type (like minecraft:custom), stat (like minecraft:sneak_time) and value (an integer range).
        • For example, {"stats":[{"type":"minecraft:used","stat":"minecraft:fishing_rod","value":{"min":2,"max":10}}]} will succeed if the player has used fishing rods a total of 2 through 10 times; more or less will fail.
      • recipes – map of recipe IDs. Boolean value tells if it should or should not be known to player.
      • advancements – map of advancement IDs. If value is a boolean, checks if advancement is done. If value is an object, checks completion of criterions.
  • Entity predicate now accepts team field, which matches team name.
Languages
Location predicate
  • Predicate now accepts block and fluid sub-predicate.
    • Fields:
      • block – exact block ID to match.
      • fluid – exact fluid ID to match.
      • tag – block/fluid ID to match.
      • nbt – matcher for block entity NBT (only for blocks).
      • state – map of name/value properties. Value can be integer, boolean or string or object with optional min and max properties.
  • Predicate now accepts the light sub-predicate.
    • Object has one integer range – light – that matches visible light (maximum value of sky-darkening and block light).
Predicates
  • Added custom predicates.
    • The condition part of loot tables can now be defined as separate data pack resource in predicates directory.
Particles
  • New particles: dripping_honeyfalling_honeyfalling_nectarlanding_honey.
Splashes
  • Added 3 new splash text:
    • "In case it isn't obvious, foxes aren't players."
    • "Buzzy Bees!"
    • "Minecraft Java Edition presents: Disgusting Bugs"
Statistics
Tags
  • Added minecraft:beehivesminecraft:bee_growablesminecraft:cropsminecraft:flowersminecraft:shulker_boxes, and minecraft:tall_flowers block tags.
  • Added minecraft:arrows and minecraft:beehive_inhabitors entity tags.
  • Added minecraft:flowersminecraft:lectern_books, and minecraft:tall_flowers item tag.
  • Added new portals block tag.

Changes

Blocks

Bells
  • Will now ring if powered with a redstone signal.
Campfires
  • Can now be extinguished with a shovel.
Composters
  • Now crafted with wooden slabs (like in Bedrock Edition), instead of fences and wooden planks.
Dark prismarine
Dispensers
End stone bricks
Farmland
  • Blocks that can be manually placed on farmland without turning it into dirt can now also be pushed into (the space above) it by a piston without turning the farmland under the block the piston has pushed into dirt.
Iron doors
  • Must now be mined with a pickaxe for it to be dropped as an item.
Large ferns
Melon stems and pumpkin stems
  • Attached stems now drop their seeds again when broken.
Rails
  • Now places facing the player, rather than always north~south.
Redstone comparators
  • Can now detect how much honey is inside beehives and bee nests.
    • The output strength is equal to the amount of honey in the hive.
Scaffolding
  • Increased scaffolding burn time when used as fuel in a furnace to be able to smelt 2 items, rather than 0.25.
Stripped wood
  • Can now be crafted out of stripped logs.
Wet sponges

Items

Boats
Spawn eggs

Mobs

General
  • Mobs are now better at avoiding walking through lava.
Ender dragons
  • Removed a black dot on the transparent parts of wing texture.
  • Removed texture for part of wing bottom in the exploding ender dragon.
Iron golems
  • Now use the generic.attackDamage attribute.
  • Now starts cracking upon losing health.
    • sound plays on every cracking stage.
    • There are 4 stages, from uncracked to fully cracked, before the golem dies.
  • Can be healed using iron ingots.
    • sound plays each time the golem is repaired.
  • One iron ingot restores 25♥ × 12.5.
    • It takes 4 iron ingots to repair an iron golem from 1 HP to full health.
Magma cubesocelots, and slimes
  • Now use the generic.attackDamage attribute.
Parrots
Spawning
Villagers
  • Nitwit villagers no longer have a leveling gemstone in their belt.
Zombie villagers
  • Zombie villagers that were converted from villagers can no longer despawn.
Foxes
  • Foxes now spawn in all taiga variants.

Non-mob entities

Dragon Fireballs
Experience orbs
  • Experience orbs now appear at the same spatial and temporal location as loot when an entity is killed.
  • Now render as translucent again.

World generation

Trees
Sweet berry bushes

Command format

/effect
  • The /effect clear command now defaults to @s if no target argument is given.
/kill
  • The first parameter now defaults to @s if no target argument is given.
NBT components
  • Added NBT text component variant for NBT storage: {"nbt": <path>, "storage":"<resource id>"}.

Gameplay

Advancements
  • Item predicate in advancements now makes a distinction between actual enchantments and stored enchantments, like ones stored in enchanted books.
    • stored_enchantments is used to match stored enchantments.
  • Bees can now be bred to unlock the "The Parrots and the Bats" advancement.
  • Bees are now required for the "Two by Two" advancement.
  • Honey bottles are now required for the "A Balanced Diet" advancement.
  • Spectral arrows can now be used to unlock the "Take Aim" advancement.
Controls
  • Elytra can now start to glide immediately after jumping (while rising), not only during the descent of the jump.
Food
  • All foods are now edible in creative mode, including cake.
Hardcore mode
  • Hardcore game worlds now prompt to return to the menu on the death screen.
Recipe book
  • The composter recipe now unlocks with wooden slabs instead of wooden fences.
  • Many recipes changed to only require one material instead of nine to unlock.
    • The recipes affected are:
Bone Block Block of Coal Block of Diamond
Block of Emerald Block of Gold Gold Ingot
Block of Iron Iron Ingot Lapis Lazuli Block
Block of Redstone Slime Block Dried Kelp Block
Hay Bale Packed Ice Blue Ice
  • Many recipes for items that are crafted by placing one of the above blocks in a crafting table no longer unlock when the player has nine of the material.
    • The recipes affected are:
Bone Meal Coal Diamond
Emerald Gold Ingot Gold Nugget
Iron Ingot Iron Nugget Lapis Lazuli
Redstone Dust Slimeball Dried Kelp
Wheat
Sleeping
  • Setting the respawn point by using a bed now shows the message "Respawn point set" in chat.
  • If a player tries to sleep in a bed that is occupied by a villager, the villager is now kicked out of the bed.
  • Trying to sleep during the daytime will now set the player's spawn location to that bed.
Status effects
Trading

General

Block models
  • Inventory models are now brighter than before.
Chunk format
  • Biome information now is stored in sixty-four 4×4 arrays, allowing biomes to be changed based on height; previously, biome values corresponded to only the X and Z coordinates.
    • The  Biomes array in the  Level tag for each chunk now contains 1024 integers instead of 256. Each number in the array is the biome for a 4x4x4 volume in the chunk. These 4×4×4 volumes are arranged by Z, then X, then Y. That is, the first 4×4 values in the array are for the 16×16 chunk, at Y levels 0–3, the next 4×4 is for Y levels 4–7, etc.
Data packs
  • Updated data pack version to 5.
Debug screen
  • The "chunk updates" counter on the second line no longer appears.
Floating-point precision
  • The floating-point precision used for the location of where certain particles and entities appear was increased to 64-bit (double-precision), from 32-bit (single-precision).
    • This fixes many issues regarding certain types of particles and entities not appearing at the right places when far away from the center of the world, especially beyond 16,777,216 blocks. The following list includes instances that are known and confirmed to be fixed:
Font
  • Modified the nonlatin_european font file to change the texture of characters ß and β.
Game library updates
  • Minecraft now requires OpenGL 2.0.
Loot tables
  • Entities are now set for block loot tables in some cases where it was not previously.
Menu screen
  • Changed title screen panorama to an image which includes new 1.15 features such as bees and bee nests.
  • Descriptions under buttons on the "Create World" screen are now narrated.
Narrator
  • Command suggestions are now narrated if the narrator is turned to system or all.
Obfuscation maps
  • Are now published with all future versions of the game, including this one.
    • Does not change the existing restrictions on what may or may not be done with game code or assets.
    • Links to the obfuscation mappings are included as part of the version's accompanying .json file.
Options
  • The biome blend setting has moved and now has descriptions per setting value.
  • The biome blend setting is now shown in the debug overlay.
Particles
  • Vertically moving particles now perform better when colliding with blocks.
Performance
  • Tweaked chunk loading calculations.
  • Improved chunk rendering.
  • Improved performance.
  • Optimized explosions.
Player animation

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